

And don't think that just because you've given the ACU team a directive to tranquilise a dinosaur they'll get it done - sharp shooters these guys ain't. I spend a lot of time opening emergency shelters as dinosaurs break loose. And, regrettably - but perhaps inevitably - dead guests. Guests love them, but turns out they don't just eat the herbivores, but also each other. It's also at this point that I stop naming my dinosaurs: it's harder to watch them die when I've christened them with cheeky monikers.Īfter that, I stopped incubating Struthiosauruses altogether and just let the Ceratosauruses roam free. At that point I didn't have a ACU to remove them - actually, I didn't even know I could remove them. No, there's no actual blood - not much, anyway - but it was pretty distressing, watching the corpses pile up in the enclosure. The second time, I incubated a load of Ceratosauruses and chucked them in with my hippy-like Struthiosauruses to a result that wasn't dissimilar to the prom scene in Carrie. On the first attempt, I couldn't work out how to power up a new power station (pro tip: a new station needs to be powered by the original one. This is the third time I've restarted this island. But I keep trying, way longer than I should, imprisoned by that "just one more try" mantra that's impinged on my sleep this week far more than I like to admit. The guests are contrary creatures I'm blamed for everything, from deaths to the weather. Everytime I think I'm getting there - twice getting within ten seconds of my goal - something happens. It takes seven attempts to complete the contract. Unfortunately, there's no way to convey this to the guests bolting for the exit. I hover over the corpse of my recently departed Triceratops and discover he's died of old age. I yelp, hit the shortcut to the ACU - the team that removes the deceased - and hope I can get it out of the park before any guests clock it. and then a dinosaur unexpectedly karks it.
