

It doesn’t break the game, and it only happens in short bursts, but when coupled with a sloppy hit detection model (an issue that’s dogged the game since 2013) it can make for a frustratingly inaccurate shooter. In more extensive areas with police, security guards and mobsters spawning all over the shop, that frame rate can get seriously choppy. On smaller jobs and in more confined areas, that promised 30fps holds relatively true. She’s a timed exclusive, but it’s still great to have something that’s just for Nintendo Switch owners, even if it is only for a short time. The Switch entry even has one up on all the other Payday 2 instalments out there in Joy, a Japanese-American hacker with a LED mask, a set of upgradeable skills geared towards (you guessed it) hacking and a new voiceover.
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Switch has as many weapons as the other console versions, and all of them can be modified to improve their performance (while making them a lot harder to conceal when casing a potential target). The PS4/XO versions boast over 300 while the Switch has almost 280 facial adornments to its name. There are 50 missions in total compared to the 58 you can play on other consoles, but when you consider this number includes plenty of DLC missions you’d need to pay extra for on these other platforms, you realise the Nintendo entry is pretty well stocked.

So where does this Switch iteration sit in terms of other versions of the game? The PC build is so far removed from the console versions that comparing it to Switch would be an exercise in perpetual frustration but in terms of content, the Nintendo iteration packs in most (but not all) of the heists currently available on PS4 and Xbox One. It’s just another reminder that this is an experience designed to excel with other players, where the difference between the most significant payday and a measly haul is a lot of teamwork and plenty of testicular fortitude. You’ll still need to fix drills, transport bags and safes and other more complicated tasks yourselves. You can play the game’s mixture of loosely connected heists entirely offline on your own, but without the tenacity and ingenuity of actual players on your team, your artificially-manned squad is only good for distracting cops and the occasional revive. The AI is still passable at best, and the same issue that dogged both of the previous versions remains unchanged here. Crime.NET - the game’s matchmaking infrastructure - also returns in full, supporting online play, local play and solo with AI.
